Breakpoints
Breakpoints are useful when dealing with special situations arising during Simulation, such as non-determinism and infinite loops. Breakpoints are also useful when debugging your Simulation Control Program.
For each breakpoint, there are associated name (optional), event trigger and sequence of statements. You can enable or disable breakpoints in the course of the execution. At the end of each execution step, triggers of all enabled breakpoints are evaluated. When a breakpoint’s trigger is true, the associated statements are executed.
Note:Go
commands are allowed only in the main section, not in the breakpoint definitions. Also the square brackets around condition expressioncond_expr
are required.