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Purpose of This Tutorial
The purpose of this tutorial is to make you familiar with the essential object-oriented SDL functionality in the SDL Suite tools. This tutorial is designed as a guided tour through the SDL Suite, where a number of hands-on exercises should be performed on your computer as you read this chapter.
We have on purpose selected a simple example that should be easy to understand. It is assumed that you have a basic knowledge about SDL -- this chapter is not a tutorial on SDL.
The example is DemonGame, which was used in the earlier tutorials in this volume. It is assumed that you have performed the exercises in Tutorial: The Editors and the Analyzer as well as Tutorial: The SDL Simulator before starting with this tutorial.
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