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Applying SDL-92 to the DemonGame


In the previous tutorials, you have practiced using some of the basic language elements in SDL; all of these elements were already defined in the non-object-oriented version of SDL, known as SDL-88.

To introduce SDL-92 to you, we have prepared a number of exercises in which you will add features to the DemonGame. You will do this by redefining and adding properties to the process Game in an object-oriented fashion.

We will introduce the following SDL-92 language constructs:

Note:

In this chapter, the term SDL-92 denotes the object-oriented SDL that was introduced in the 1992 version of the language. These object-oriented features remain unchanged in SDL-96.


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